| Transform Lilim Knight ID 548 Transform into a Lilim Knight. |
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| Transform Lilim Knight ID 549 Transform into a Lilim Knight. |
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| Transform Golem Guardian ID 550 Transform into a Golem Guardian. |
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| Transform Golem Guardian ID 551 Transform into a Golem Guardian. |
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| Transform Golem Guardian ID 552 Transform into a Golem Guardian. |
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| Transform Inferno Drake ID 553 Transform into a Inferno Drake. |
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| Transform Inferno Drake ID 554 Transform into a Inferno Drake. |
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| Transform Inferno Drake ID 555 Transform into a Inferno Drake. |
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| Transform Dragon Bomber ID 556 Transform into a Dragon Bomber. |
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| Transform Dragon Bomber ID 557 Transform into a Dragon Bomber. |
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| Transform Dragon Bomber ID 558 Transform into a Dragon Bomber. |
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| Spear ID 559 A strong polearm thrust that has a chance of causing an enemy to bleed. Over-hit is possible. Power 900. Effect 6. |
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| Power Slash ID 560 A powerful frontal attack that involves swinging a polearm to assault enemies. Over-hit is possible. Power 1250. |
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| Bless of Angel ID 561 A divine blessing that increases P. Atk. of all party members. |
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| Wind of Angel ID 562 A divine Wind that increases Evasion of all party members. |
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| Horn of Doom ID 563 Uses a horn to charge an enemy with a powerful ram attack. Over-hit is possible. Power 1250. |
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| Gravity Control ID 564 Uses the horn to decrease speed and Atk. Spd. of nearby enemies. |
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| Horn Assault ID 565 Releases the energy of a horn to attack a distant enemy. Over-hit is possible. Power 938. |
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| Light of Heal ID 567 Draws from the force of light to bestow the ability of recovery. Power 690. |
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| Attack Buster ID 568 Detonates an energy charge to attack an enemy. Level 2 Energy charge is required. Power 1250. |
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| Attack Storm ID 569 Unleash a magical attack on distant enemies. Level 3 Energy charge is required. Power 625. |
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| Attack Rage ID 570 Gathers force while attacking an enemy. Can be charged up to Level 1. Critical hit is possible. Over-hit is possible. |
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| Poison Dust ID 571 Sprays a poisonous powder all over nearby enemies. Effect 6. |
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| Double Slasher ID 572 Attacks a distant enemy by using Sword Energy. Over-hit is possible. Power 938. |
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| Earthquake ID 573 Makes the Earth shake and stuns nearby enemies. Over-hit is possible. Power 625. |
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| Bomb Installation ID 574 Installs a bomb in the ground. |
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| Steel Cutter ID 575 Attacks with a sharp steel blade. Over-hit is possible. Power 1250. |
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| Paw Strike ID 576 Inflict a powerful attack with your forefeet. Over-hit is possible. Power 1250. |
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| Fire Breath ID 577 Spouts out a Fire attack that strikes enemies in front of you. Over-hit is possible. Power 875. |
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| Blaze Quake ID 578 Inflict a burning Fire attack on nearby enemies. Over-hit is possible. Power 625. Effect 6. |
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| Fire Armor ID 579 An intense flame ignites and protects the body. Immobilized while in effect. |
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| Death Blow ID 580 Inflicts a deadly blow. Lethal Strike is possible. Over-hit is possible. |
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| Sand Cloud ID 581 Uses blinding sand to decrease nearby enemies' Accuracy. |
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| Scope Bleed ID 582 Attacks nearby enemies with a lethal blow and causes them to bleed. Over-hit is possible. Power 875. Effect 6. |
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| Assimilation ID 583 Blend in with enemies to avoid their notice. |
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| Power Claw ID 584 Attacks an enemy with powerful claws. Over-hit is possible. Power 1008. |
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| Fast Moving ID 585 Temporary but substantial increase to Speed. |
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| Rolling Attack ID 586 Quickly swings your polearm around, attacking nearby enemies. Over-hit is possible. Power 840. |
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| Earth Storm ID 587 Create a vortex of Earth that physically attacks your target. Over-hit is possible. Power 1200. |
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| Curse of Darkness ID 588 Casts a powerful curse on your enemy. |
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| Darkness Energy Drain ID 589 Absorbs energy from corpses to recover HP. |
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| Residence Body ID 590 The Max HP of clan members in residence increases by 222. |
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| Residence Spirit ID 591 The Max CP of clan members in residence increases by 444. |
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| Residence Soul ID 592 The Max MP of clan members in residence increases by 168. |
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| Residence Health ID 593 The HP Recovery Bonus of clan members in residence increases by 1.09. |
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| Residence Moral ID 594 CP recovery bonus of clan members in residence increases by 1.09. |
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| Residence Clarity ID 595 The MP Recovery Bonus of clan members in residence increases by 0.47. |
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| Residence Might ID 596 P. Atk. of clan members in residence increases by 34.6. |
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| Residence Shield ID 597 P. Def. of clan members in residence increases by 54.7. |
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| Residence Empower ID 598 M. Atk. of clan members in residence increases by 40.4. |